Want to learn the basics of the 3D modeling program Rhinoceros?

Where and when:
Class 891 on Monday 17.3. and  Thursday 20.3.at 13-17.
Exercise sessions are held at the FabLab in Aalto Media Factory on Friday 21.3. and Monday 24.3. at 13-16.

To whom: Aalto faculty and students

This course will teach the basics of the 3D modeling program Rhinoceros.
During the afternoons we will go through exercises in which we will learn the basic workflow of Rhino from creating exact 2D curves, editing them and creating 3D surfaces and editing them. Both intense afternoons will continue with exercise sessions in the FabLab, where you can test your skills in practice.

Some of the basic commands learned: Line, Arcs, Circles, Ellipses, Fillet Curves, Extrude Curve, Rotate, Boolean, Fillet Edges, Sweeps and so on.

For the exercise sessions in the FabLab take with you your own laptop that has the Rhinoceros 4 or 5 software installed. You can download an evaluation version of Rhino 5 from the homepage of Rhino3D. The course material applies equally well to version 4 as to version 5 of Rhino.

The course will be held by Peter Kaario, an industrial designer at Innokas Medical Oy. Peter is experienced teacher in Creo2, Rhino and Pro Engineer programs.

Register to the course here. There are places for 15 people in the course. You will get a confirmation email about your place in the course from Leena Närekangas latest on March 10th.

For more information:

Peter Kaario
Tel. 040 740 6804
pkaa@plasticity.fi

 
Leena Närekangas
Aalto Media Factory
Tel. 050 342 7114
leena.narekangas@aalto.fi http://mediafactory.aalto.fi

Live stream on Games Now! -lecture today!

Live stream available on today’s Games Now! -panel at 15:00 – don’t miss it! The stream is available HERE.

Today’s panel discussion is on Evolution of Monetization. The speakers at today’s panel are:

Collin Foss, who is currently working at Grand Cru.

Alpo Oksaharju, who has been working on the Theory Interactive -project, which was formed in the summer of 2011 to facilitate the development of the single player first person puzzle game Reset.

Touko Tahkokallio, who’s been working at Supercell from late 2011 as a game designer.

For more information on the speakers and today’s session, please see the event page here.

Next Games Now!: March 17th, Games with an Agenda

Media training for professors and reasearchers (in Finnish)

Mediavalmennusta professoreille ja tutkijoille kevään aikana

Media odottaa Aallon asiantuntijoiden ja professorien kertovan oman alansa tuloksista julkisesti. Toimittajat myös pyytävät päivittäin asiantuntijoiltamme taustatietoja ja kommentteja ajankohtaisiin asioihin.

Sosiaalisen median kautta tieto leviää sekunneissa koko maailmalle – millaiset aiheet mediassa kiinnostavat ja miten omalle aiheelle saa näkyvyyttä?

Julkisuudessa ja mediassa oleminen vaatii omaa osaamistaan ja tiedon muokkaamista yleistajuiseen muotoon. Aalto-yliopisto tarjoaa mediavalmennusta professoreiden ja tutkijoiden viestintävalmiuksien tukemiseen. Mediavalmennus koostuu kolmesta osiosta, jotka voi suorittaa erillisinä tai käydä ne kaikki. Lisätietoja löydät Insiden tapahtumakalenterista:  https://inside.aalto.fi/pages/viewpage.action?pageId=31892495.

 

 

 

 

Live stream on today’s Games Now! -panel

Live stream available on today’s Games Now! -panel at 15:00 – don’t miss it! The stream is available HERE.

Games Now! -lecture series continues on 2014. We will start with a panel discussion on the relationship between game research, the game industry and gaming culture. All of the speakers have an academic background and a different level of experience from the game industry.

Aki Järvinen (PhD) is  experienced in the game industry and has also done some academic game studies. Currently he is developing mobile games at Grand Cru.

Markus Montola (PhD) currently works as a Game & Monetization designer at Housemarque. He is also an author or an editor of five books, including Pervasive Games: Theory and Design (2009) and Nordic Larp (2010).

Frans Mäyrä (PhD) is the Professor of Information Studies and Interactive Media, with specialization in digital culture and game studies in the University of Tampere, Finland. He is heading the University of Tampere Game Research Lab, and has taught and studied digital culture and games from the early 1990s.

For more information on the speakers and today’s session, please see the event page here.

Next Games Now!: February 17t, Evolution of Monetization – Panel by Finnish experts

Internet of Things continues with Jamie Allen

The Internet of Things 2 –lecture series continues with Jamie Allen from Copenhagen Institute of Interaction Design. Allen will be giving a talk on Interacting Infrastructures on December 3rd at 13:00-15:00.

The Internet of Things 2 –lectures are open to everyone. The series aims to explore further how we design products and services for an evermore-connected reality with designers, experts and researchers that are either creating new innovative products or investigating interesting phenomena around the topic.

See more information on the lecturers and signing up on the Internet of Things 2 –page and sign up for tomorrow’s lecture!

Watch Games Now! lectures on video!

Interested in the game industry? Watch the broadcasts from the Games now lecture-series 2013 here:

30.9.2013 Creating Gameworlds: The Art of Gameplay, Interaction and Story – Matt Costello

28.10.2013 New Interfaces – Panel by Finnish experts

25.11.2013 Game Jams and Hobbyists – Gorm Lai

Next: 9.12.2013 What Is This Indie Anyhow? – Panel by Finnish indie developers

Content, business and technologies –minor subject, NEW APPLICATION DEADLINE DECEMBER 10TH

About Content, Business and Technologies minor study program

The Content Business and Technologies (CBT) minor study program (12-25 ECTS) aims to contribute to the understanding of management practices and processes in the digital creative sectors. The program focuses on management and technology in the creative industries and cultural sectors, following a hands-on approach. CBT encompasses a wide range of topics, such as: project management; innovation; entrepreneurship; digital marketing; branding; service prototyping; social media and customer relations; games and gamification; cross-media; internet of things and ubiquitous computing. Additionally, the program aims to strengthen the cultural competences, and ability to work in multidisciplinary teams.

Website: http://cbt.aalto.fi

Target group

Master degree students from Aalto University’s ARTS, BIZ and SCI schools. Students from other schools, exchange students, students from other Finnish universities (within the JOO agreement) may also apply. A maximum of 15 students will be chosen. Applicants will be selected in order to create a group of students with different backgrounds and skills.

Application – Until 10th December 2013

To apply, send a motivation letter and an extract of student record to Nuno Correia (nuno.correia@aalto.fi). The applicant should mention in the letter:

  • name, school, department, study program;
  • his/her background;
  • his/her interests on the subject;
  • a proposed list of courses from the minor program that he/she would enrol in.

In case there are more applicants than the maximum, the applicants can be interviewed.

Applicants will be notified regarding acceptance until 13th December 2013.

More information

Website: http://cbt.aalto.fi 

Nuno Correia
Lecturer, Aalto ARTS, Department of Media
email: nuno.correia@aalto.fi
tel. 044 5068660

Leena Närekangas
Coordinator, Aalto Media Factory
email: leena.narekangas@aalto.fi
tel. 050 3427114

Internet of Things is already here – the connections are everywhere

Global infrastructure is in everyone’s pockets. This was the starting point for the 3rd lecture in the Internet of Things 2 –lecture series, in which Einar Sneve Martinussen from the Oslo School of Architecture and Design talked about the materials, technology and design, and the relationship these three have with the Internet of Things.

Martinussen has a background in architecture and urbanism and has been working on projects that include visualizations of technology, films and interactive products. His background was also vivid during the lecture, during which Martinussen approached the subject matter through his previous projects, such as the Immaterials: Light Painting WiFi. A project that visualizes the invisible connections in today’s cities.

While we discuss Internet of Things as a future scenario, Martinussen reminds us that it already exists. The challenge lies in the definition, for the meaning of the term ‘Internet of Things’ varies depending on the speaker or the listener. Today’s reality already is, that everyone’s connected one way or another by mobile phones and tablets. Although it seems like the world is at our fingertips with us carrying a search engine and a GPS in our pockets, Martinussen reminds us that we are still limited by the materials we use, and the structure of the connections. The complexity of seemingly even the most simple connected product should not be overlooked.

“In the end, all connections are cables,” said Martinussen.

The next lecture of the Internet of Things -series will be held on Tuesday November 26th by Lorenzo Davoli. The lecture will discuss the presence and participation in the transformation of industrial infrastructures. For more on Davoli’s background, see his profile here.

On Nov. 12th, the third lecture on the Internet of Things series concentrates on materials

The lecture series aims to explore how we design products and services for Internet of Things. The 3rd lecture of the series concentrates on materials. Come join us to hear, what Einar Sneve Martinussen from Oslo School of Architecture and Design has to tell us about the materials, technology and design.

The lecture is held at the Media Factory auditorium tomorrow, November 12th at 13:00-15:00.

The lectures are open to everyone. For more information on the lecture series and signing up, please visit The Internet of Things website.

THE COURSE IS FULL! Want to learn the basics of the 3D modeling program Rhinoceros?

What: Basic course in 3D modeling with Rhinoceros
Where and when: at the Arabia campus, class 891 on Friday 15.11. and Monday 18.11. at 13-17.
To whom: Aalto faculty and students

This course will teach the basics of the 3D modeling program Rhinoceros. During the afternoons we will go through exercises in which we will learn the basic workflow of Rhino from creating exact 2D curves, editing them and creating 3D surfaces and editing them.
Some of the basic commands learned: Line, Arcs, Circles, Ellipses, Fillet Curves, Extrude Curve, Rotate, Boolean, Fillet Edges, Sweeps and so on.

You don’t need to bring your own laptop to the course, but if choose to do so, please make sure that it has the Rhinoceros 4 or 5 software installed in it. You can download an evaluation version of Rhino 5 from the homepage of Rhino3D. The course material applies equally well to version 4 as to version 5 of Rhino.

The course will be held by Peter Kaario, an industrial designer at Innokas Medical Oy. Peter is experienced teacher in Creo2, Rhino and Pro Engineer programs.

Register to the course in HERE. There are 15 places for people. You will get a confirmation email about your registration from Leena Närekangas latest on Nov 8th.

For more information:
Peter Kaario
Lecturer
Tel. 040 740 6804
pkaa@plasticity.fi

Leena Närekangas
Producer
Aalto Media Factory
Tel. 050 342 7114
leena.narekangas@aalto.fi