Stream Games Now! open lecture Mon 28.4.

Games Now! lecture series gets its final session today with Stuart Nolan on Physical Deception, Wobbly Interfaces and Mind Reading Birds. The lecture will be held today, on Monday April 28th at 15:00-17:00 at the Design Factory (The Stage), Betonimiehenkuja 5C, Espoo. The lecture is free and open for anyone.

If you can’t make it to Espoo, you can also stream the lecture online HERE.

Live stream on Games Now! -lecture today!

Live stream available on today’s Games Now! -panel at 15:00 – don’t miss it! The stream is available HERE.

Today’s panel discussion is on Evolution of Monetization. The speakers at today’s panel are:

Collin Foss, who is currently working at Grand Cru.

Alpo Oksaharju, who has been working on the Theory Interactive -project, which was formed in the summer of 2011 to facilitate the development of the single player first person puzzle game Reset.

Touko Tahkokallio, who’s been working at Supercell from late 2011 as a game designer.

For more information on the speakers and today’s session, please see the event page here.

Next Games Now!: March 17th, Games with an Agenda

Live stream on today’s Games Now! -panel

Live stream available on today’s Games Now! -panel at 15:00 – don’t miss it! The stream is available HERE.

Games Now! -lecture series continues on 2014. We will start with a panel discussion on the relationship between game research, the game industry and gaming culture. All of the speakers have an academic background and a different level of experience from the game industry.

Aki Järvinen (PhD) is  experienced in the game industry and has also done some academic game studies. Currently he is developing mobile games at Grand Cru.

Markus Montola (PhD) currently works as a Game & Monetization designer at Housemarque. He is also an author or an editor of five books, including Pervasive Games: Theory and Design (2009) and Nordic Larp (2010).

Frans Mäyrä (PhD) is the Professor of Information Studies and Interactive Media, with specialization in digital culture and game studies in the University of Tampere, Finland. He is heading the University of Tampere Game Research Lab, and has taught and studied digital culture and games from the early 1990s.

For more information on the speakers and today’s session, please see the event page here.

Next Games Now!: February 17t, Evolution of Monetization – Panel by Finnish experts

Stelarc: Circulating flesh: the cadaver, the comatose and the chimera

Related videos:

1. Epidermal electronics:

2. We are autobots:

3. Facestation:

4. Facial animation:

5. Two cleverbots:

Stelarc is a world-famous performance and robotics artist who has visually probed and acoustically amplified his body. Between 1976-1988 he completed 25 body suspension performances with hooks into the skin. He has used medical instruments, prosthetics, robotics, Virtual Reality systems, the Internet and biotechnology to explore alternate, intimate and involuntary interfaces with the body.

He has performed with a THIRD HAND, a VIRTUAL ARM, a STOMACH SCULPTURE and EXOSKELETON, a 6-legged walking robot. His FRACTAL FLESH, PING BODY and PARASITE performances explored involuntary, remote and internet choreography of the body with electrical stimulation of the muscles. His PROSTHETIC HEAD is an embodied conversational agent that speaks to the person who interrogates it. He has surgically constructed anEXTRA EAR on his arm that will be internet enabled, making it a publicly accessible acoustical organ for people in other places.

HUMAN DESIGN or EVOLUTION? lecture series on 13.2.2012 in Aalto University Media Factory

Riitta Hari: Neuroscience related thoughts triggered by Human design lecture series

HUMAN DESIGN or EVOLUTION? lecture series 13.2.2012

Academy Professor Riitta Hari, MD, PhD leads the Brain Research Unit (BRU) at the Aalto University School of Science. Hari’s research team has since the early 1980s been developing magnetoencephalography (MEG), with a special focus on studies of sensory systems and of various cognitive brain functions of healthy subjects and of various patient groups. Hari’s main interest is in temporal dynamics of human cortical functions. She is strongly advocating ‘two-person neuroscience’ to understand the brain basis of social interaction even in relatively natural experimental settings.

Riitta Hari is Academian of Science since 2010 and the member of the US National Academy of Science since 2004

Sissel Tolaas: The world from the perspective of the nose

HUMAN DESIGN or EVOLUTION? lecture series 6.2.2012

Sissel Tolaas has concentrated her work on the topic of SMELL / SMELL & LANGUAGE – COMMUNICATON since 1990, within different sciences, fields of art and disciplines. Work has involved numerous companies and institutions i.e. Cartier; Louis Vuitton: E. Lauder ;BBC Imagineering, London; Sony Computer Science Lab; BMG SONY; Swissotel Worldwide; Mercedes Future Lab; Rockefeller Foundation; Liverpool University; Oslo University; Moscow University; Bangalore High tech Park; Oxford University; MIT Boston; Harvard University; The Boston Consulting Group; BayersSchering Inc.; San Francisco Neurosciences Institute, SF ; Humboldt University Berlin.

Sissel Tolaas has exhibited in major international contexts, such as Biennials, museums and other professional institutions. Active participation in international colloquiums, conferences and networks. Advisor/consultant to: BBC Imagineering, London; Sony Computer Science Lab, Paris; IFF Inc. New York; MARS, ZH Suisse; IntelligentFastFood Inc., Salzburg/Vienna; Statoil New Energy Program, Norway; Charité Humboldt University Hospital, Berlin; Max Planck Institute, Berlin.

She established the research lab IFF re_searchLab Berlin for smell & communication in Berlin in January 2004, which is supported by IFF (International Flavors & Fragrances Inc., New York).

James Auger & Jimmy Loizeau: Speculative Futures and Alternative Presents

James Auger and Jimmy Loizeau have been collaborating on projects since the concept of the Audio Tooth Implant was first conceived in October 2000.

[Industrial] Design is mostly concerned with the process of bringing products to market, making them desirable and therefore saleable. With a slight sideways step: removing the commercial aspect from the requirements of the object, it can adopt a whole different agenda, questioning the process that gives birth to it rather than blindly conforming to it. In this way design can comment on consumer culture, the role of products and the ubiquity and function of technology. It becomes a tool for questioning rather than problem solving. Through the development and dissemination of speculative and critical products and services we hope to instigate a broader analysis of what it means to exist in a technology rich environment both today and in the near future.

Our goal is for this analysis to take place over a broad a spectrum as we can achieve. Thus our work may be seen anywhere from Wired magazine to The Sun newspaper, or as a demo in a public square in Linz to an exhibition in Beijing.

Natasha Vita-More : Unfixing Biology; Rethinking Mortality

HUMAN DESIGN or EVOLUTION? lecture series 30.1.2012

Natasha Vita-More, Ph.D. researcher at the Centre for Media, Art and Design University of Plymouth, is Chair of Humanity+. The New York Time called her “the first female philosopher of transhumanism” (2008) and Wired featured her as the “spokesperson for superlongevity” (2000).

Natasha is best known for designing “Primo Posthuman” a future human prototype, conceptually engineering nanorobotics, artificial general intelligence, and whole brain emulation. She is the co-editor of The Transhumanist Reader: Classical and Contemporary Essays on the Science, Technology and Philosophy of the Human Future (Pub. Wiley-Blackwell) (2012), has appeared in more than twenty-four televised documentaries on culture and the future, featured on NPR Radio, and in Flaunt, LA Weekly, Village Voice, Marie Claire, Harper’s Bazaar, U.S. News & World Report, and Teleopolis. She is currently hosting “itch+” question and debate series at TeleXLR8.

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