The indie movement may be one of the biggest things within game culture during past 10 years. Easy to use development tools, digital marketplaces and social media have given “almost anyone” a possibility of making and releasing games.
At the same time the players have grown more open for experimental and artistic games. Indie is not just style, not just developer mindset, not just independence from external funding. But what it is? What it is not? What it has been and what it will probably be? Let’s have a small talk about that!
And here are our preciousssss panelists:
Johannes Vuorinen is the co-founder of the indie game studio Frogmind and behind the code of the iOS hit game, BADLAND.
Jetro Lauha is author of indie games such as Porrasturvat (Stair Dismount), Truck Dismount and KOPS as well as some experimental ones like Racing Pitch. In 2007 he co-founded Secret Exit, where he worked on re-make of the original Stair Dismount as well as on Zen Bound 2, up to 2012. Beginning of 2013 he founded Strobotnik and continues to work on new concepts and prototypes, for example with emerging hardware such as the Oculus Rift.
Tero Virtala, has been the Managing Director of RedLynx since joining the company in 2002. Before that he worked five years as a senior management consultant at PriceWaterhouseCoopers, specializing in corporate and business strategy, operations development and change management in the information, communication and entertainment and media industries. Under his leadership, RedLynx has produced and developed a number of successful digital games, including the best-selling and award-winning Trials HD and Trials Evolution for Xbox LIVE Arcade and PC, and number of mobile games, including DrawRace 2 and MotoHeroz for the iOS platform.
What Is This Indie Anyhow? – Panel by Finnish indie developers
Design Factory, The Stage (Otaniemi)
There will be a video stream. Hopefully it works better than last time.
Well, it didn’t. But here is the video finally: http://vimeo.com/81474600